Latest Addition to the Collection
You can use the Model Editor in Visual Studio to create 3D models. You can use the models in your DirectX-based game or app. 3D models 3D models define. Turn on the Windows Projected File System to enable the virtual 3D Objects folder where 3D object files are opened and edited using a 3 rd party editing application. In the Windows task bar, click the Search command, and type turn features. Click Turn Windows features on or off. Check Windows Projected File System. Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
A new utility has been added to the Asset Store. It is called Snap To Grid which makes placing objects much easier and more accurate. You can purchase the program individually or as part of the Mesh Maker which takes the number up to 16 tools in the collection.
Snap To Grid makes positioning objects in the Unity editor much easier and saves time while getting precision placement of your models.
You can snap when moving, rotating and scaling objects and includes a handy feature to snap to the terrain height.
Supports 2D and 3D scenes and to make things even faster you can use the quick transform buttons to move, rotate and scale with a single click.
Works with both Metric and Imperial units, including degrees and radians. Select the units from a convenient drop down list of preset values or enter custom values directly into a text field.
Introduction Video
Features:
– Move, Rotate & Scale
– Snap Multiple Objects At Once
– 2D & 3D Support
– Snap To Terrain Height
– Easy Toggle On/Off
– Metric & Imperial Measurements
– Radian & Degree Selection
– Quick Transform Buttons
– Lock/Unlock Grid Position
– Grids For All 3 Major Planes
– Includes 3D Grid
– Info Labels In Scene
– Dimensions Selector
– New Text To Dimension
– Adjustable Grid Size
– Save/Load Current Settings
– Custom Colors
– Tooltips
– Help & FAQ Page
Another name of excel. Use the 3D Object Editor to define and modify the position of an area target, facility, place, aircraft, ground vehicle, ship, or target in the 3D Graphics window.
To access the editor, select Toolbars--->3D Object Editing from the View menu. The 3D Object Editor toolbar is displayed.
The 3D Object Editor requires that the Selection option on the 3D Graphics Annotation property page be enabled.
Object Editor Toolbar
The Object Editor toolbar contains:
- Object Selection window. Use to select the object to be edited. Once an object is selected, the Start Editing button is enabled.
- Start Editing/Save button (). Use to start the object editor and then, after making changes, save your changes.
- Cancel Editing button (). Use to cancel any unsaved changes and turn off the object editor.
- Drop lines button (). Use to display/ hide drop lines from the selected object. Drop lines help you see the cartographic location of an object that is positioned at an altitude above the surface.
Start the Object Editor
To start the object editor:
- Select a 3D Graphics window as the active window. The Object Selection window becomes available.
- Select an object from the drop-down list. (You can only edit one object at a time.)
- Click Start Editing/Save on the toolbar to start the object editor. The object being edited is highlighted in the 3D window if there is any data associated with the object.
3D editing will cause models to disappear during the editing process.
Add or Modify the Position of a Vehicle
You cannot use the 3D Object Editor with a vehicle that has its propagator set to RealTime.
- To add a new waypoint, hold down the shift key and click the desired location. The new waypoint becomes the active, editable point, displaying the CBF coordinate axis at the position of the waypoint.
- Continue to use the shift-click combination to add additional waypoints.
- To move a waypoint, select the waypoint and drag it to its new location.
It is not recommended that you use the Route Properties page while using the 3D Object Editor to add or modify waypoints.
Add or Modify the Position of an Area Target
- To add an area target, hold down the Shift key and click the desired locations. You must select a minimum of three points.
- To add additional points, shift-click an existing area target line to insert a new point.
- To move a boundary point, select it and drag the point to a new location.
Add or Modify the Position of a Facility, Place, or Target
- Click the Facility/Place/Target point to activate it. The axis, in CBF coordinate frame, for the point is displayed.
- Click and drag the point to a new location or shift-click the new location. The shift-click combination is useful if you need to first rotate the globe to view the desired location for the object.
Constrain the Direction
The CBF axis for the selected point can be used to constrain the direction of editing an object. The position of the waypoints can only be changed in the direction of the selected axis.
To change the selected axis, click the desired constraining axis. By default, both the X and Y axes are used as the constraining axes.
Start the Object Editor
To start the object editor:
- Select a 3D Graphics window as the active window. The Object Selection window becomes available.
- Select an object from the drop-down list. (You can only edit one object at a time.)
- Click Start Editing/Save on the toolbar to start the object editor. The object being edited is highlighted in the 3D window if there is any data associated with the object.
3D editing will cause models to disappear during the editing process.
Add or Modify the Position of a Vehicle
You cannot use the 3D Object Editor with a vehicle that has its propagator set to RealTime.
- To add a new waypoint, hold down the shift key and click the desired location. The new waypoint becomes the active, editable point, displaying the CBF coordinate axis at the position of the waypoint.
- Continue to use the shift-click combination to add additional waypoints.
- To move a waypoint, select the waypoint and drag it to its new location.
It is not recommended that you use the Route Properties page while using the 3D Object Editor to add or modify waypoints.
Add or Modify the Position of an Area Target
- To add an area target, hold down the Shift key and click the desired locations. You must select a minimum of three points.
- To add additional points, shift-click an existing area target line to insert a new point.
- To move a boundary point, select it and drag the point to a new location.
Add or Modify the Position of a Facility, Place, or Target
- Click the Facility/Place/Target point to activate it. The axis, in CBF coordinate frame, for the point is displayed.
- Click and drag the point to a new location or shift-click the new location. The shift-click combination is useful if you need to first rotate the globe to view the desired location for the object.
Constrain the Direction
The CBF axis for the selected point can be used to constrain the direction of editing an object. The position of the waypoints can only be changed in the direction of the selected axis.
To change the selected axis, click the desired constraining axis. By default, both the X and Y axes are used as the constraining axes.
Free 3d Object Editor
Remove a Control Point
Shift-click an existing control point to remove it.
3d Editor Online
Save Your Changes
3d Object Editor -photo
- Select one of the following:
- To save your editing changes, click Start Editing/Save on the toolbar. The object displays in its new location.
- To cancel your editing changes, click the red button.
- To continue editing the same object, click Start Editing/Save or select a new object to edit.